
Of settings that did have an individual impact, shadows was my far the most important. Civilization VI has a wealth of sliders that break down settings to fine details, which is great, but also means individual settings have less impact than in some other games we’ve tested. Shadow boxingĪfter extensive testing, we found very few individual settings that greatly affect performance on their own.
Civilization 6 national park series#
Civilization VI is easily the most demanding game in the series to date. This time around, there’s more room for lower-end systems to get in on the fun. You’ll still have all the frames you need to take over the world. So, bring on the super-scaled shadows and animated leaders. You don’t need to ensure perfectly consistent framerates, as even losing a few here and there won’t cause you to die or lose the game. As a turn-based game, there’s a lot more leeway in terms of smooth gameplay. Unlike some of our performance guides for games like Overwatch or Battlefield 1, we’re a lot less focused on bringing this game in line with a 60 frame-per-second benchmark. As we’ve learned through our performance testing in other games, there are often features that demand performance without using much extra memory, and vice versa. This is a nice addition, as it let gamers who have a video card with only one or two gigabytes of memory get the most out of it. Presets are handled by two sliders, one for overall detail, and the other for memory usage. We must give kudos to Civilization VI for packing in an exceptional options menu. We have to give kudos to Civilization VI for packing in an exceptional options menu. Most users play at 1080p, so we’ll be testing at that resolution, with vertical sync off to make sure there’s no cap on our framerate. The setupĪs usual, we’ll be running tests on our standard benchmark rig, a system we put together with an Intel Core i7-6950X, 8GB of DDR4, and a Zotac GeForce GTX 1060 Amp! with 6GB of GDDR5.

The Civilization games have only grown in both CPU and GPU demands, and the result is a title that requires some serious hardware to run smoothly.

Turn-based gameplay, no fancy 3D lighting or particle effects, and a mile-high perspective on the world, without the need for minute details. Sid Meier’s Civilization VI seems like it should be easy for any system to run. Gathering Storm is set to rock the foundations of Civ 6. The Gathering Storm DLC releases for Civilization 6 this week which adds new leaders, events and some major changes to the world stage. Loving Civ VI? As America make a National Park of Crater Lake and both tiles of Yosemite in one game. These four Civilization 6 achievements haven’t been unlocked by anyone in the world yet.
